Critical Role ist eine amerikanische Webserie, in der eine Gruppe professioneller Synchronsprecher und Schauspieler Dungeons & Dragons spielen. Die Serie wurde erstmals im März 2015 auf dem Twitch-Kanal von Geek & Sundry live ausgestrahlt, nachdem ein großer Teil der ersten Kampagne privat gespielt worden war. Spielleiter ist Matthew Mercer, Spieler sind Travis Willingham, Marisha Ray, Taliesin Jaffe, Ashley Johnson, Liam O’Brien, Sam Riegel und Laura Bailey, wobei mehrere Gäste, wie zum Beispiel Mary Elizabeth McGlynn jeweils für eine Reihe von Episoden einen eigenen Charakter spielen. Außerdem hatten einige bekannte Stargäste in einzelnen Episoden Gastauftritte, darunter beispielsweise Ashly Burch, Felicia Day, Jennifer Hale, Wil Wheaton und Vin Diesel.
Mit The Legend of Vox Machina produzierte Amazon Prime eine Animationsserie basierend auf dem Rollenspiel.
Der ausgestrahlte Teil der ersten Kampagne, welche unter dem Titel Tales of Vox Machina lief, umfasste 115 Episoden und endete im Oktober 2017.
Die zweite Kampagne lief unter dem Titel The Mighty Nein. Sie begann im Januar 2018 und pausierte nach 99 Folgen zwischen dem 17. März 2020 und dem 2. Juli 2020 aufgrund der COVID-19-Pandemie. Seit Episode 100 sind die Episoden vorproduziert, um sorgfältig auf den Infektionsschutz achten zu können. Die Kampagne endete im Juni 2021 nach 141 Folgen.
Die dritte Kampagne begann am 21. Oktober 2021 und hatte den Titel Bells Hells und bestand aus 121 Folgen[3], die auf YouTube und Twitch ausgestrahlt wurden. Die Geschichte spielte nach den Ereignissen der zweiten Kampagne und Exandria Unlimited; sie ist auf dem Kontinent Marquet angesiedelt, der während der Vox Machina-Kampagne kurz besucht wurde. Mehrere Charaktere in dieser Kampagne sind wiederkehrende Charaktere. Dorian, Orym und Fearne traten erstmals in Exandria Unlimited auf, während Bertrand erstmals in dem One-Shot „Search For Grog“ auftrat.
In mehreren Folgen traten die Charaktere aus Kampagne 1 und Kampagne 2 auf, wodurch die Spieler mehrere Charaktere gleichzeitig spielen mussten.
Die letzte Folge der Kampagne wurde am 6. Februar 2025 ausgestrahlt und ist mit über 8 Stunden die bis dahin längste Folge in der Geschichte von Critical Role.[4]
No longer set in Exandria, but the godless world of Aramán, and with an extended cast of characters led by award-winning storyteller Brennan Lee Mulligan as Dungeon Master, change is the lifeblood of this new campaign.
Es gab die kleineren Kampagnen Exandria Unlimited, Exandria Unlimited: Kymal und Exandria Unlimited:Calamity[5] sowie diverse One-Shot-Abenteuer.
| Keyleth | Marisha Ray | Katharina Schwarzmaier | Halbelf-Druidin, kann Flora und Fauna beschwören. |
Keyleth was raised in Zephrah as a member of the Air Ashari tribe. When she was a child, her mother Vilya left on a journey to earn the title of headmaster of the tribe, but never came back. After reaching adulthood, Keyleth left her home to attempt the Aramenté herself.
During her adventures with Vox Machina, she became the wielder of a legendary staff, the Spire of Conflux, to fight against the Chroma Conclave. She completed her Aramenté and became the headmaster of the Air Ashari, a position that grants her the title Voice of the Tempest, adding several thousand years to her lifespan.
Darkvision
Fey Ancestry
Skill Versatility
Inspiring Leader (from completing the Aramenté)[182]
Mystic Conflux (4 attuned items at a time)[183]
Skilled (Alchemist's Supplies, Intimidation, Persuasion)
War Caster[184]
Archdruid
Unlimited Wild Shapes
Ability to ignore verbal, somatic, and no cost material components of spells[185]
Beast Spells
Druid Circle: Circle of the Moon
Flaming Hands (from the spark stone)
Ritual Casting
Spellcasting (Wisdom-based ability)
Timeless Body
Keyleth has access to all druid class spells. As a 20th-level druid, she can prepare up to 26 spells per day.
Jester Lavorre is a tiefling cleric of the Traveler and a member of the Mighty Nein. She is played by Laura Bailey.
Named Genevieve Lavorre at birth, Jester comes from Nicodranas,[65] and her mother still lives there.[66] Jester claims to have been an artist for quite some time, a talent for which she credits her mother.[67] Jester was wealthy, stating she had owned a horse (that she dressed up) and a carriage.[68] Her mother is a famous singer and courtesan known as the Ruby of the Sea, so Jester had to stay in hiding because having a child would hurt her profile as a courtesan. Nevertheless, Jester said her mother still loved her and took care of her even though she was very busy.[69] In "The Threads Converge" (2x85) it was revealed that the Gentleman was her biological father.
Unless otherwise noted, the following abilities are assumed from the standard Dungeons & Dragons materials:
War Caster[323]
Flash Recall[324] - allows the replacement of a prepared spell with another of the same or higher level once per short rest.[325
Darkvision
Infernal Legacy
Divine Strike (+2d8 poison damage on weapon attacks)[338]
Domain Spells
Ritual Casting
Spellcasting (Wisdom-based ability)
Cleric abilities
Channel Divinity (3 uses per short rest)
Divine Domain: Trickery Domain
Fresh Cut Grass (originally called Faithful Care-Giver), or FCG for short, was an Aeormaton[6] cleric and a member of Bells Hells, played by Sam Riegel.
Personality
FCG was extraordinarily kind, polite, and helpful. He considered Ashton Greymoore a close friend and was keen to aid in their various crude pursuits.
In the beginning of the campaign, FCG was well aware that he was an automaton, alien to the most of the creatures around, and did not believe that he has a soul. They were outwardly dismissive of their own feelings because they were not sure whether those feelings are genuine, or merely from how they were built[43] and was overall glad that people are interested in them in any shape or form.[44] However recently, prior to "Fight at the Museum..." (3x21), they with significant support from Bells Hells realized that it was not the ideal attitude toward themselves.[45]
FCG was also at times judgmental or passive-aggressive when upset, notably in response to Orym accidentally losing their special coin, which had been a gift from Dancer.[46]
FCG is fascinated by FRIDA, since they are the only other Aeormaton they know. They both like each other a lot and admire their respective exclusive abilities, with Fresh Cut Grass initially being slightly jealous of the gunslinger's design, but they quickly grew closer, offering help to each other whenever they needed it.
When FRIDA, who had a bit of a crush, started asking about FCG's love life, he explained there wasn't a special person for him, which led to the gunslinger kissing him. This situation was exciting but very new for the cleric, and despite feeling stressed about it, they deliberately show to display their affection to FRIDA in front of the rest of the group. Eventually the gunslinger's presence became rather calming for him, so the idea of leaving them behind made FCG sad.
One of FCG's last thoughts was for FRIDA, who, in fact, was able to sense the moment of their death.[159
Stress Points
Throughout the campaign, when FCG was badly damaged, performed certain of his cleric abilities, or was in a stressful situation (particularly when he remembered his previous compatriots and their murder), he accumulated "stress points".[195] When the points reached a certain level, he tipped over into a murderous rage and attacked those around him until he was knocked unconscious, or succeeded on a Wisdom saving throw at the end of each turn with a DC equal to his current number of stress points. In either case, the stress points then reset to zero.[196][197] While in the berserk rage, FCG had temporary hit points equal to twice his cleric level and advantage on attacks, and had to move toward and make a weapon attack against the nearest creature, with advantage.[198]
Stress points recovered 1d4 after each long rest.[199] When FCG was exposed to a calming influence (such as FRIDA kissing him), he could attempt to make a Wisdom saving throw, reducing his stress points if he succeeded.[200] Paradoxically, when he hurt or killed something, it felt "really good" and his stress points were reduced.[201]
When perceived by the Detect Thoughts spell, the Aeormaton's killing instinct felt like an exceptionally powerful intrusive thought, something alien within the mind.[202]
Activities that cause stress points to accumulate include the Empathy Domain abilities Sympathetic Binding and Transfer Suffering (see below).[203]
Feats
Skills: Deception,[210] Insight,[211] Medicine,[212] Perception,[213] Persuasion,[214]
Tools: Cooking Utensils[215]
The following abilities are assumed identical to the warforged traits from Eberron: Rising from the Last War, except where noted otherwise:[216]
Constructed Resilience
Integrated Protection: +1 AC, must spend 1 hour to integrate armor onto their body, integrated armor can't be removed unwillingly
Specialized Design: Proficiency in one skill and one tool
Subrace: Harmonious Aeormaton
When FCG cast Guiding Bolt into the arcane core in his chest, it exploded for 20d8 damage that ignored resistances, destroying him but creating a narrow blast radius of damage as well,[223] which had its own gravitational pull.[224]
Fresh Cut Grass is a cleric of the Empathy Domain, a subclass homebrewed by Matthew Mercer.[7] Though they use the game mechanics of a cleric, their magical abilities appear to be something they were built with, rather than something they get through worship of a god.[225]
FCG's abilities to help and heal his allies increased as they revealed things about themselves to him and they became closer friends. There were three levels of friendship available.[226]
Channel Divinity
Turn Undead, Destroy Undead (CR 2)
Divine Domain: Empathy Domain[7]
Transfer Suffering: As a reaction, FCG can halve the damage dealt to a nearby creature, and gains temporary hit points equal to his cleric level plus his Wisdom modifier.[227][228] If FCG then attacks a creature and hits, they deal additional damage equal to the temporary hit points, which then disappear.[229] If FCG is injured the temporary hit points are used first. If there are none remaining at the end of their turn, they take no additional damage. If FCG doesn't hit a creature or lose the hit points through being damaged before the end of their next turn, they lose the temporary hit points and take damage equal to that amount.[230]
Channel Divinity: Sympathetic Binding: FCG magically binds themself to up to two creatures they can see.[231][232]
Ardent Armor: As a bonus action on each turn for 1 minute, FCG can give one bound creature 4 temporary hit points.[233][234]
Bonded Blessing: As a bonus action on each turn for 1 minute, FCG can allow one bound "trusted companion" to add a d6 to an attack roll, ability check, or saving throw.[235] Using this ability causes FCG to accumulate at least 1 stress point.[236]
Scatter Vigor: As a bonus action, FCG or a creature bonded to him can take 3d8 necrotic damage, and transform that same amount plus twice his Wisdom modifier into healing for one bound "close friend".[237][238] Using this ability causes FCG to accumulate at least 1 stress point.[239]
Shared Exuberance:[240] At level 6, FCG gained the ability to have advantage on his next d20 roll when an ally within 60 feet of him[241] rolls a natural 20 on an attack.[242]
Divine Strike[243]
Divine Intervention[244]
A male human ranger in his mid-40s, Kattigan is accompanied by Wulferic, his wolf, with whom he shares a special connection with. Like Azune and Teor, Kattigan fought alongside Thjazi during the Falconer's Rebellion.
A bounty hunter, Kattigan was at Thjazi’s execution but doesn’t often come into the city of Dol-Makyar. He prefers to live outside, in the more rural surrounding areas, mentioning a location called Pineborough. Kattigan may seem gruff, but he is fiercely loyal to his friends and accompanies Thimble, Teor, Wiccander and Tyranny on their quest to find Casimir and Cyd in Timmony, a place north of the city of Dol-Makjar.
Notable fact: Kattigan follows Occtis, Teor, and Azune to Thjazi’s hideout and uses the spell ‘Clue’, which comes from Valda's Spire of Secrets. This allows him to analyze and track footprints and blood. Kattigan uncovers that the ransackers belong to a thieves' guild called The Crow Keepers.
Accompanying Wicander to Thjazi Fang's wake is his aspirant, Tyranny. Tyranny only received a body six months ago, alongside her fellow demonic sisters Cruelty, Agony, and Enmity, and appears to be quite new to Dol-Makjar and its customs. Like the rest of House Halovar and her fellow demons, Tyranny was well-aware that the Candescent Creed was a load of crock, used to bolster the Halovar image and grant the family power within the world of Aramán.
Originally, Tyranny and her sisters resided in a place called The Pit, which is ruled by a demonic lord called High Prince Ksha'aravi, the Shadow of Suffering. The Prince struck a deal with House Halovar: in exchange for demons to use as agents, the Prince would get mortal souls and the Filament substance produced by the Halovars.
When Wicander finds out the truth about his house and their demonic partners, it's Tyranny who helps reassure Wicander that he has an ally in her, despite the secrets she's kept from him.
Notable fact: Tyranny is a warlock, but so far we do not yet know who her patron is. We do suspect it to be Ksha'aravi, but we have yet to have that confirmed.
Occtis Tachonis, played by Alexander Ward, is the youngest son from the powerful Sundered House of Tachonis. He has been estranged from his family since he was young, due to him not being a sorcerer with the talent of his older siblings. Even so, Occtis has a deep interest in the dead and studied his craft as a wizard at the magic academy in Dol-Makjar, the Penteveral. His efforts have paid off too, as he has managed to form an undead fox companion, Pin.
Occtis has been traveling alongside Thaisha Lloy for a while before the start of the campaign. He, alongside Thaisha, returned to the city in order to try and help Thjazi escape.
Thjazi had helped Occtis when he was a child, and Occtis seems to have a connection with Thimble, played by Laura Bailey. The specifics of that event weren’t given, but it once again shows that the love and commitment people have for Thjazi run deep.
Occtis was murdered, but brought back with the help of his friends, effectively becoming a Hollowed One, a sentient, undead creature. Critical Role fans of previous campaigns will recognize that this is the same species as Laudna from the third campaign, Bells Hells.
Notable fact: House Tachonis is considered to be one of the more powerful houses that help govern the city of Dol-Makjar, and directly benefit from Thjazi's death.